TALE OF TALES “8” DEVELOPMENT COSTS

Feb 2005 Mar 2005 Apr 2005 May 2005 Jun 2005 Jul 2005 Aug 2005 Sep 2005 Oct 2005 Nov 2005 Dec 2005 Jan 2006 Feb 2006 Mar 2006 Apr 2006 May 2006
Design&Management 17,000 17,000 17,000 17,000 14,000 14,000 14,000 14,000 11,500 11,500 11,500 11,500 11,500 11,500 7,000 7,000 207,000
Programming 21,000 25,500 25,500 23,500 23,500 23,500 23,500 23,500 23,500 23,500 22,000 22,000 22,000 16,000 4,500 4,500 327,500
Animation 21,500 23,500 14,000 16,500 16,500 16,500 16,500 16,500 16,500 14,000 14,000 8,000 0 0 0 0 194,000
Concept Art 10,000 10,000 10,000 10,000 10,000 10,000 7,000 7,000 7,000 7,000 7,000 0 0 0 0 0 95,000
Artwork 33,500 33,500 33,500 36,000 36,000 36,000 36,000 36,000 36,000 36,000 36,000 0 0 0 0 0 388,500
Audio 5,000 5,000 5,000 5,000 5,000 5,000 5,000 5,000 5,000 5,000 5,000 0 0 0 0 0 55,000
QA 0 0 0 0 0 0 0 0 0 0 5,000 0 5,000 0 0 0 10,000
Hardware 26,000














26,000
Software 42,800














42,800
Overhead 14,400 4,400 4,400 4,400 4,300 4,300 4,300 4,300 4,300 4,300 4,300 4,300 4,300 4,300 1,900 1,900 143,200
Total 191,200 118,900 109,400 112,400 109,300 109,300 106,300 106,300 103,800 101,300 104,800 45,800 42,800 31,800 13,400 13,400 1,489,000
Costs estimates in Euros. December 2004.

Design & Management Team
Michael Samyn Project Lead
Auriea Harvey Project Lead
Lorraine Starr Project Manager
Nancy De Grave Creative Assistant
International Hobo Play Design

Programming Team
Ronald Jones Lead Programmer
Dylan Nagel Systems Programmer
Derk Degeus Art Programmer
Morton Fog Animation Programmer
Peter Wuyts Programming Assistant
Nicolas Fouarge Lightmap Artist
Alex Mouton Extras Programmer
Ferry Marcelis Extensions Programmer
 
Animation Team
Koen Van Mierlo Animation Director
Laura Smith Lead Animator
Robert Ives Junior Animator
Nathalie Jean-Bart Junior Animator
Jakub Krompolc Animation Assistant
Motek Motion Captures

Concept Team
Lina Kusaite Character Designer
Claire Bonamy Concept Artist
Guillaume Bonamy Concept Artist
 
Artwork Team
Peter Kempton Lead Modeller
Nathalie Routin Junior Modeller
Dragon-Fly Productions Environment Modelling
Meerkat Studios Character Modelling

Audio Team
Jan Verschoren Sound Designer
Gerry Demol Music Composer

Quality Assurance
The Project Zoo Quality Assurance
25 persons, 4 companies

8 is a high quality production for a very low budget.
Reasons why the budget is low:
  1. Engine is created with visual programming middleware:
  2. - Basic engine functionality is taken care of.
    - Less programmers required.
  3. Most 3D assets are created by outsource studios in Eastern Europe where high quality costs less.
  4. Efficient game design and management reduces the overall production time (14 months).
  5. Use of motion capture and Character Studio reduces animation costs.
  6. Cut scenes are rendered in the game engine, eliminating the need for elaborate video rendering production.
  7. Music is composed for small-sized orchestra.
  8. All work is executed by experienced contractors, not by full-time employed staff.
  9. Remote working reduces costs of renting and maintaining offices.
  10. Extensive pre-production phase has been funded by government grants.
  11. The absence of language in the game illiminates game localisation costs.