MILESTONES
Milestone 1 (1 April 2005)
- Final schedule & mile stone plan
- Walkthrough version of the complete game world with placeholder geometry.
- Design of Toolpuzzles complete
- Concept for LustGarten, EntranceHall, ThroneRoom, BathHouse
- General concept for Noble Rooms & Servant Rooms
- Concept sleepers poses
- Rough scenarios of all cut scenes
- Concept and Model of TheGirl
- Concept spell accessories
- Concept ThePrincess
- Textured Model of TheQueen, TheKing, TaliasCat, WickedFlowers, ThePriest, ThePoet
- Basic animations for TheGirl
- Motion Captures for TheGirl & cut scenes
- Tools & system software
- Wicked Branches Collisions
- Software system for game structure
- Description Autonomous Behaviour of TheGirl
- Sound: none, placeholder or rudimentary
Milestone 2 (1 June 2005)
- Blocked out game with dummy puzzles and new Girl model with expanded motion set.
- Design of ToyPuzzles complete
- General Concept of StudyRooms
- Concept of TheChapel, TheTheater, TheMausoleum, TheStudy, FormalDiningRoom, TheKitchen, QueensBedroom, ChildrensHideout, DoubleRoom
- Model of ThroneRoom, TheChapel, TheTheater, TheMausoleum, FormalDiningRoom
- Textured Model of LustGarten, EntranceHall, BathHouse, Noble Rooms, PalaceFurniture, Generic human Characters
- Emotional variations & spontaneous animations for TheGirl
- Scenarios for Dreams with Princes, Spell acquisition movies, Intro movie, Trailer
- Textured & rigged Model of TheGirl and her SpellAccessories
- Textured Model of ThePrincess, TheEngineer, TheTraveler, TheActor
- Model of TheHunter
- Concept of TheTailor (+above princes)
- Basic, Variations & Spontaneous animations implemented on final character of TheGirl in game
- Wicked Branches Bloom & Die
- Software for Rooms Effects systems & 3D Display systems
- Software systems for ToolPuzzles, SpellCasting, ToyPuzzles & FinalPuzzle
- Software systems for Path finding & Collision Response
- Design of software system for Autonomous Behaviour of TheGirl
- Sound: rudimentary sounds everywhere, initial implementation of music
Milestone 3 (1 August 2005)
- Game with big major rooms and girl with initial autonomous behaviour.
- Textured Model of ThroneRoom, TheChapel, TheTheater, ServantRooms, StudyRooms, TheMausoleum, TheStudy, FormalDiningRoom, TheKitchen, QueensBedroom, ChildrensHideout, DoubleRoom
- Model of OgresseTower, ThePilgrimage
- Concept for all of the above
- Concept for CourtYard, TheGarden
- Generic characters posed
- Textured Models for SpellTargets
- All Girl Animations for dummy model
- Animations for Dreams with Princes, Spell Acquisitions, Intro Movie, Final Movie, Trailer
- Scenario Final Movie, Dreams before Spell, in game animations with only Girl
- Textured Model of TheMother, SunAndMoon, TheHunter, TheTailor, TheBrother
- Concept for TheFairies
- Concept for Animated & Posed SpecialCharacters
- All character animations implemented in TheGirl (but not cloth effects and facial expressions)
- Final Movie & Trailer scenes setup
- Implementation in game of big MajorRooms
- Software for Wicked Branches complete
- Software system for Level of Detail complete
- Implementation of software system for Autonomous Behaviour of TheGirl
- Design of software system for Autonomous Behaviour of TaliasCat
- Software for patch system complete
- Sound: better sounds, more music
Milestone 4 (1 October 2005)
- Game with fine-tuned autonomous girl with facial expressions and all rooms except for SpecialAreas. SpellCasting is functional but animations are placeholders.
- Collision Objects & Lightmaps for all MajorRooms & MinorRooms
- Textured Models for OgresseTower, ThePilgrimage, TheForest, ThePark
- Models for CourtYard, TheGarden
- Implementation of Dreams with Princes
- Girl dress & face animations
- Animations for Only Girl movies and Trailer
- Final movie implemented
- Textured models for TheFairies, SpecialCharacters, wounded archetypes
- Textured models for MausoleumAlcoves
- Concept for ToolTargets, SecretTrophies, ToyTargets, miscalleneous objects
- Implementation of final version of TheGirl
- Implementation of SpellTargets
- Implementation of remaining MajorRooms and of all MinorRooms
- Implementation of software for Autonomous Behaviour of TaliasCat
- Software systems for state switching, sound systems & SecretTrophies
- Game configuration interface implemented
- Sound: final sounds, final music
Alpha version (1 December 2005)
- Complete game with ToolPuzzles and ToyPuzzles and placeholder geometry for Special Areas.
- Implementation of CourtYard and TheGarden
- Implementation of Collision Objects for all rooms
- SpellAccessories animations
- Implementation of Dreams before Spell, Girl & Others movies, Trailer
- Posing of Special Characters, wounded generic residents
- Models for and implementation of pickable objects (tool, toy & spell objects)
- Textured Models for ToolTargets & ToyTargets, MiscObjects, PrinceTraces, PalaceDecorations
- Implementation of all ToolPuzzles, Objects, ToolTargets, ToyTargets, SecretTrophies
- 2D Effects research & development complete
- Demo of game complete (with the exception of final assets)
- Goodies complete
Beta version (1 February 2006)
- Complete game with final geometry and SpellCasting animations.
- Implementation of Wounded Servants, Guards & Workers
- Implementation of static & generic objects
- Rendered movies of Dreams with Princes & Dreams before Spell
- Implementation of SpellCasting Animations
- Implementation of Sleepers
- Implementation of TheForest, ThePark, TheGarden & the CourtYard
- 2D display systems complete
- Alpha testing & bug fixing complete
- Game polish 50% complete
Final version (1 April 2006)
- Complete game with final animations.
- Implementation of rendered Dreams
- Trailer video file
- Implementation of Diorama animations
- Beta testing & bug fixing complete
- Game polish complete
Post Production (1 April-1 June 2006)
- Lead programmer available to fix any last minute bugs
- Finalizing of game demo
- Generating marketing materials
- Finalizing marketing strategy with publisher's marketing team
- Overseeing final game website design and other marketing graphic design
- Evaluation & post mortem
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