| MILESTONES 
Milestone 1 (1 April 2005)
 
	Final schedule & mile stone planWalkthrough version of the complete game world with placeholder geometry. 
	 Design of Toolpuzzles complete Concept for LustGarten, EntranceHall, ThroneRoom, BathHouse General concept for Noble Rooms & Servant Rooms Concept sleepers poses Rough scenarios of all cut scenes Concept and Model of TheGirl Concept spell accessories Concept ThePrincess Textured Model of TheQueen, TheKing, TaliasCat, WickedFlowers, ThePriest, ThePoet Basic animations for TheGirl Motion Captures for TheGirl & cut scenes Tools & system software Wicked Branches Collisions Software system for game structure Description Autonomous Behaviour of TheGirl Sound: none, placeholder or rudimentary 
 Milestone 2 (1 June 2005)
 
 
	Blocked out game with dummy puzzles and new Girl model with expanded motion set. 
	Design of ToyPuzzles complete General Concept of StudyRooms Concept of TheChapel, TheTheater, TheMausoleum, TheStudy, FormalDiningRoom, TheKitchen, QueensBedroom, ChildrensHideout, DoubleRoom Model of ThroneRoom, TheChapel, TheTheater, TheMausoleum, FormalDiningRoom Textured Model of LustGarten, EntranceHall, BathHouse, Noble Rooms, PalaceFurniture, Generic human Characters Emotional variations & spontaneous animations for TheGirl Scenarios for Dreams with Princes, Spell acquisition movies, Intro movie, Trailer Textured & rigged Model of TheGirl and her SpellAccessories Textured Model of ThePrincess, TheEngineer, TheTraveler, TheActor Model of TheHunter Concept of TheTailor (+above princes) Basic, Variations & Spontaneous animations implemented on final character of TheGirl in game Wicked Branches Bloom & Die Software for Rooms Effects systems & 3D Display systems Software systems for ToolPuzzles, SpellCasting, ToyPuzzles & FinalPuzzle Software systems for Path finding & Collision Response Design of software system for Autonomous Behaviour of TheGirlSound: rudimentary sounds everywhere, initial implementation of music 
 Milestone 3 (1 August 2005)
 
 
	Game with big major rooms and girl with initial autonomous behaviour. 
	Textured Model of ThroneRoom, TheChapel, TheTheater, ServantRooms, StudyRooms, TheMausoleum, TheStudy, FormalDiningRoom, TheKitchen, QueensBedroom, ChildrensHideout, DoubleRoom Model of OgresseTower, ThePilgrimage Concept for all of the above Concept for CourtYard, TheGarden Generic characters posed Textured Models for SpellTargets All Girl Animations for dummy model Animations for Dreams with Princes, Spell Acquisitions, Intro Movie, Final Movie, Trailer Scenario Final Movie, Dreams before Spell, in game animations with only Girl Textured Model of TheMother, SunAndMoon, TheHunter, TheTailor, TheBrother Concept for TheFairies Concept for Animated & Posed SpecialCharacters All character animations implemented in TheGirl (but not cloth effects and facial expressions) Final Movie & Trailer scenes setup Implementation in game of big MajorRooms Software for Wicked Branches complete Software system for Level of Detail complete Implementation of software system for Autonomous Behaviour of TheGirl Design of software system for Autonomous Behaviour of TaliasCat Software for patch system completeSound: better sounds, more music 
 Milestone 4 (1 October 2005)
 
 
	Game with fine-tuned autonomous girl with facial expressions and all rooms except for SpecialAreas. SpellCasting is functional but animations are placeholders. 
	Collision Objects & Lightmaps for all MajorRooms & MinorRooms Textured Models for OgresseTower, ThePilgrimage, TheForest, ThePark Models for CourtYard, TheGarden Implementation of Dreams with Princes Girl dress & face animations Animations for Only Girl movies and Trailer Final movie implemented Textured models for TheFairies, SpecialCharacters, wounded archetypes Textured models for MausoleumAlcoves Concept for ToolTargets, SecretTrophies, ToyTargets, miscalleneous objects Implementation of final version of TheGirl Implementation of SpellTargets Implementation of remaining MajorRooms and of all MinorRooms Implementation of software for Autonomous Behaviour of TaliasCat Software systems for state switching, sound systems & SecretTrophies Game configuration interface implementedSound: final sounds, final music 
 Alpha version (1 December 2005)
 
 
	Complete game with ToolPuzzles and ToyPuzzles and placeholder geometry for Special Areas. 
	Implementation of CourtYard and TheGarden Implementation of Collision Objects for all rooms SpellAccessories animations Implementation of Dreams before Spell, Girl & Others movies, Trailer Posing of Special Characters, wounded generic residents Models for and implementation of pickable objects (tool, toy & spell objects) Textured Models for ToolTargets & ToyTargets, MiscObjects, PrinceTraces, PalaceDecorations Implementation of all ToolPuzzles, Objects, ToolTargets, ToyTargets, SecretTrophies 2D Effects research & development complete Demo of game complete (with the exception of final assets) Goodies complete 
 Beta version (1 February 2006)
 
 
	Complete game with final geometry and SpellCasting animations. 
	 Implementation of Wounded Servants, Guards & Workers Implementation of static & generic objects Rendered movies of Dreams with Princes & Dreams before Spell Implementation of SpellCasting Animations Implementation of Sleepers Implementation of TheForest, ThePark, TheGarden & the CourtYard 2D display systems complete Alpha testing & bug fixing complete Game polish 50% complete 
 Final version (1 April 2006)
 
 
	Complete game with final animations. 
	 Implementation of rendered Dreams Trailer video file Implementation of Diorama animations Beta testing & bug fixing complete Game polish complete 
 Post Production (1 April-1 June 2006)
 
 
	Lead programmer available to fix any last minute bugsFinalizing of game demoGenerating marketing materialsFinalizing marketing strategy with publisher's marketing teamOverseeing final game website design and other marketing graphic designEvaluation & post mortem |