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Welcome to Tale of Tales forum!
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Wed Feb 01, 2012 10:14 am winnieqin16  |
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Please post suggestions for the forum or Tale of Tales in general here. Suggestions for The Endless Forest should go in Forest Design Issues and Ideas.
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Mon Jan 23, 2012 9:48 am Michael  |
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The Path is a horror game developed by Tale of Tales, based on the story of Little Red Ridinghood. Discuss the game here.
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Thu Feb 02, 2012 11:11 am xiaomaizi85  |
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Please post bug reports and technical problems with The Path PC version here.
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Tue Jan 24, 2012 5:30 am ShadedRose  |
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Please post bug reports and technical problems with The Path Mac OSX version here.
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Sun Jan 29, 2012 5:27 pm Caravage  |
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Announcements by the creators about the game and the community.
Announcement!
Now you can share your artwork and play experiences at the official Endless Forest Community Website! :)
http://endlessforest.org
Moderator ToT |
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Mon Jan 23, 2012 7:09 am Rire  |
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Post problems and bugs here. Or find solutions to them. Try and make a thread per issue.
Moderators Jen, Sluggs, Scape, Raz, ToT |
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Thu Feb 02, 2012 5:55 am Kawai  |
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Things that you like or dislike in the current dislike game design. And suggestions for the future. Or just play issues you'd like to discuss.
Moderators Jen, Sluggs, Scape, Raz, ToT |
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Sat Jan 28, 2012 2:21 pm RikkaChan  |
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Ideas on how to improve your forest experience. Or amusing exploits and emergent gameplay.
Moderators Jen, Sluggs, Scape, Raz, ToT |
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Mon Jan 30, 2012 10:48 pm paperowl  |
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Talk about Vanitas.
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Fri Feb 03, 2012 9:04 am reason  |
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Talk about Fatale.
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Tue Jan 24, 2012 12:30 am theviolethour  |
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Share your experiences with or questions about The Graveyard.
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Wed Feb 01, 2012 10:17 am winnieqin16  |
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Discuss topics relating to artificial intelligence in artistically expressive games.
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Tue Aug 23, 2011 11:58 pm Michael  |
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News and discussion about a game of which production is currently on hold. One day we will come back to awaken the sleeping beauty.
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Sun May 22, 2011 4:10 pm Patlom  |
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Show your work and comment on that of others.
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Sat Dec 24, 2011 12:07 am Evil Blue Koala  |
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Heard any interesting game rumours lately? Read any good articles, related to game design?
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Fri Dec 09, 2011 10:51 am jabuddy  |
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Enlightening quotes, provocative thoughts, Aha-Erlebnisse... Those cherised moments when one phrase suddenly makes the whole world make sense.
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Tue Nov 08, 2011 12:43 am barnabas02  |
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Share your gaming experiences, good and bad, with other players.
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Mon Jan 30, 2012 5:11 am xiaotuanzi  |
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Discuss how to defeat that nasty boss character, how to solve that maddening puzzle, how to make Lara do the Swan Dive,...
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Wed Feb 01, 2012 11:28 am julin  |
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What is important when designing a game? Immersion, simulation, narration, pleasure, gameplay, etcetera.
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Thu Jan 26, 2012 7:13 am dannyjae  |
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Is 3D a medium for imitation only or does it have aesthetic potential of its own? Is beauty just a matter of numbers of polygons?
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Sat Jun 11, 2011 10:12 am Michael  |
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Can game genres be defined? What's the use of genres? Are they relevant? Do they really exist? And what about all those game clichés? Are they required in a good game?
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Tue Jan 24, 2012 1:38 pm jerzy  |
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The marketing of a game can make or break sales figures. Sales figures can make or break games. Marketing is a highly underestimated creative aspect of game development. But how to do it right?
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Sat Jun 11, 2011 12:39 am CiaranHilton  |
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What can we learn from the centuries of game playing that preceeded the invention of the computer?
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Sat Sep 17, 2011 10:18 am Simmy  |
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Game loops, collision detection, databases, physics, manipulating objects, interaction with and between characters, shadow casting,... AAARRGGHHH!!
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Sun Oct 31, 2010 3:25 am Whitellama  |
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Digital sculpture and painting in virtual space.
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Sun Mar 27, 2011 10:35 pm Michael  |
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How to write a game scenario? How to represent non-linear stories? Do I need to make a storyboard?
Are Gold Flaming Gothic letters the only typography suitable for games? How do we design a game interface so that it is both useable and enjoyable?
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Mon Jan 17, 2011 7:43 am damaster4u  |
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Does game music have to sound like Carmina Burana? What makes good game sound?
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Sat Jul 02, 2011 10:54 am Stephane  |
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A game is a lot of work to make and most often cannot be made by one person alone. How do we schedule such big projects and manage all the different people involved?
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Thu Jul 16, 2009 4:21 am Emriss  |
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Authoring tools, game engines, input & output devices, graphics cards, motion capturing, 3D scanning, Virtual Reality, etcetera.
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Tue Jan 31, 2012 11:41 am samlauncher  |
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