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Game loops, collision detection, databases, physics, manipulating objects, interaction with and between characters, shadow casting,... AAARRGGHHH!!
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Tue Jun 11, 2013 2:26 am wenjunimem  |
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Digital sculpture and painting in virtual space.
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Thu Jun 13, 2013 4:30 am kakean4  |
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How to write a game scenario? How to represent non-linear stories? Do I need to make a storyboard?
Are Gold Flaming Gothic letters the only typography suitable for games? How do we design a game interface so that it is both useable and enjoyable?
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Wed Jun 12, 2013 5:48 pm evajanes  |
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Does game music have to sound like Carmina Burana? What makes good game sound?
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Sun Jun 09, 2013 9:20 am hefronbaidan  |
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A game is a lot of work to make and most often cannot be made by one person alone. How do we schedule such big projects and manage all the different people involved?
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Fri Jun 14, 2013 10:22 am wenjunimem  |
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Authoring tools, game engines, input & output devices, graphics cards, motion capturing, 3D scanning, Virtual Reality, etcetera.
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Fri Jun 14, 2013 3:51 pm philip118  |
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