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< Management ~ It is possible to plan and schedule your game. |
Auriea |
Posted: Thu Apr 22, 2004 11:04 am |
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Site Administrator
Joined: 07 Jun 2002
Posts: 454
Location: at your fingertips
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Michael |
Posted: Fri Apr 23, 2004 9:09 am |
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Site Administrator
Joined: 07 Jun 2002
Posts: 8065
Location: Gent, Belgium
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Michael |
Posted: Fri Apr 23, 2004 9:27 am |
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Site Administrator
Joined: 07 Jun 2002
Posts: 8065
Location: Gent, Belgium
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So in the case of "8", a conceptual period of 1 year and a prototype period of another year lead to a total development time of 8 years? (or do we get some slack because we spent a lot of time on learning and acquiring experience?)
I guess it would be appropriate given the title, but still... 2010 is a long time from now...  |
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fook_yu |
Posted: Sat May 01, 2004 12:36 am |
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Joined: 31 Dec 2003
Posts: 69
Location: Canada (Quebec)
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too long  |
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Guest |
Posted: Thu Sep 30, 2004 10:25 pm |
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What did I play 10 years ago? hmmm? |
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rinku |
Posted: Sun Mar 25, 2007 8:03 pm |
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Joined: 14 Sep 2005
Posts: 128
Location: Paterson, NJ
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I make a new schedule for my game each day. In my view scheduling is not about deciding when to do what or in what order. It's deciding which things, of what you would like to do, you actually should do. |
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Wildbluesun |
Posted: Mon Mar 26, 2007 8:20 pm |
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Joined: 12 Dec 2006
Posts: 4266
Location: London, Land of Tea and Top Hats
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*dreams* 2010...that's so close to 2012... |
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shadedeer |
Posted: Sat May 10, 2008 6:28 am |
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Joined: 04 Jan 2008
Posts: 44
Location: middle o' nowhere, Ohio
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so a 2010 release date for a game started this year, IS realistic? *wipes forehead* good! i'm not crazy! |
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