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< Design concepts ~ how do i start to design a game of my own? |
Bagoozie |
Posted: Thu Oct 11, 2007 10:17 pm |
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Joined: 08 Oct 2007
Posts: 61
Location: Earth
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i have a great game idea and have so many drawings(perhaps concept art) and dont know what to do. |
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Wildbluesun |
Posted: Fri Oct 12, 2007 10:21 pm |
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Joined: 12 Dec 2006
Posts: 4266
Location: London, Land of Tea and Top Hats
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Well...have you figured out the control system? |
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Bagoozie |
Posted: Sat Oct 13, 2007 1:58 am |
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Joined: 08 Oct 2007
Posts: 61
Location: Earth
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sorta. the game idea is actually the reason i found this game and love it so much. |
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edenb |
Posted: Thu Oct 25, 2007 8:24 am |
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Joined: 10 Jul 2007
Posts: 42
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Heh. I think I echo most game designers in that we could spend several days on how to design a game.
There's not one correct way to design one, really.
But I suggest that you should get a prototype of the basic concept of your game up and running, see if it works and so on. Then build from there! |
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Bagoozie |
Posted: Fri Nov 02, 2007 9:12 pm |
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Joined: 08 Oct 2007
Posts: 61
Location: Earth
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im not sure wat to use as a beta type program. all i can get that i no of is game maker. |
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Michael |
Posted: Fri Nov 02, 2007 10:06 pm |
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Site Administrator
Joined: 07 Jun 2002
Posts: 8065
Location: Gent, Belgium
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Have a look here for more tips. Your choice depends largely on the kind of game you want to make, and the kind of person you are. And the budget available of course. The list inlcudes only 3D tools. But perhaps your ideas can be expressed in 2D. |
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Bagoozie |
Posted: Thu Nov 08, 2007 11:49 pm |
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Joined: 08 Oct 2007
Posts: 61
Location: Earth
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