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<  Demo and feedback  ~  :)

Emriss
Posted: Tue Feb 24, 2009 1:42 am Reply with quote
Joined: 23 Sep 2007 Posts: 612
Hehehe, took the time to play it twice; love how it acts differently each time.
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Wildbluesun
Posted: Fri Feb 27, 2009 4:31 pm Reply with quote
Joined: 12 Dec 2006 Posts: 4266 Location: London, Land of Tea and Top Hats
I played it twice too. It's so cute. *pinches cheeks*

I didn't quite understand how my actions were affecting its response though. It was a bit opaque. Though maybe that was a good thing. (And I only played it twice, after all.)

Is it just me who thought the Venus Flytrap game was about sex? O.O
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Lewis[Resolution]
Posted: Fri Feb 27, 2009 4:32 pm Reply with quote
Joined: 11 Jan 2009 Posts: 83
I like this a lot! There's a real charm to its simplicity.
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matratze
Posted: Thu Apr 15, 2010 1:35 pm Reply with quote
Joined: 01 Apr 2010 Posts: 10
That made me happy ^^ It feels like I'm poking a baby cat.

Edit: just made him fall asleep by circling around him...and then annoyed him enough to make him go away. I have to say, this is the most believable character-player interaction I have ever seen in a game. Those huge studios ought to learn from you Very Happy
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MoriartyL
Posted: Fri Jul 09, 2010 5:03 pm Reply with quote
Joined: 05 Nov 2005 Posts: 69 Location: Israel
Thanks. I was trying to show that you can create a character through interactions and reactions, rather than having to resort to non-playable elements (text, cutscenes, etc.). And this absolutely came out of frustration with the way the big studios do things. So it's nice to see that my efforts are appreciated.

Overall, though, I'm not as satisfied with this game as my others. Right now I'm applying my characterization-from-interactivity philosophy to a new adventure-game-type thing, with characters set in the real world. While this is a neat little proof of concept, I think that's going to be the game that has a shot at selling the idea to a general audience.
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EternalWanderer
Posted: Tue Jul 13, 2010 11:40 pm Reply with quote
Joined: 27 Jun 2010 Posts: 31 Location: 5th Circle of Hell, -666th floor, 13th torture chamber, left cell
Simple and amusing! Cool
By the way, how many different "endings" are there? I got... err... "3"...
[spoiler=useless] ( cursor smashed by mad smilie, cursor eaten by annoyed smilie, and smilie falling asleep peacefully) [/spoiler]
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MoriartyL
Posted: Wed Jul 14, 2010 12:26 am Reply with quote
Joined: 05 Nov 2005 Posts: 69 Location: Israel
It depends on how you count, really. I mean, there are four basic endings, of which you've seen three. But there are little variations on each one depending on what you do in the end. For instance, if you scare him a little but stop before he gets really angry, he just runs away instead of retaliating. And if he likes you in the end, then as he's falling asleep you can click on him to make him smile. I wouldn't personally count these as distinct endings because the majority of what you do to get there is the same, so I'll say four.
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