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<  Design concepts  ~  Do games make you cry?

Michael
Posted: Fri Dec 06, 2002 11:02 am Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 8065 Location: Gent, Belgium
And if not, don't you think they should? At least sometimes?
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Auriea
Posted: Tue Jun 10, 2003 6:34 pm Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 454 Location: at your fingertips
YES!

































but you knew i was going to say that.
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MarkyV
Posted: Thu Jul 10, 2003 12:02 am Reply with quote
Joined: 09 Jul 2003 Posts: 1 Location: Bucks UK
Only if I lose.
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Auriea
Posted: Thu Sep 04, 2003 6:02 pm Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 454 Location: at your fingertips
someone actually brought it up on gamespy!
http://www.forumplanet.com/gamespy/topic.asp?fid=1422&tid=1151745
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Naomi
Posted: Thu Sep 04, 2003 10:19 pm Reply with quote
Joined: 04 Sep 2003 Posts: 2 Location: London, UK
Yes, the end of Planescape Torment made me cry.

Other than that I've had a few tears of frustration w/ particular games on occassion.
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Auriea
Posted: Sun Nov 02, 2003 12:52 am Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 454 Location: at your fingertips
ah, so you played that game!
i was recently looking for a copy of it.... wonder if i can still find it somewhere ?
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cyberdigitus
Posted: Mon Nov 24, 2003 5:26 am Reply with quote
Joined: 24 Nov 2003 Posts: 18 Location: Belgium
Zelda, ocarina of time did. when sarah gives the ocarina to link on the bridge.

very emotive grahics, animation. amazing feel to experience that in a game.
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Aubrey
Posted: Wed Nov 26, 2003 1:33 pm Reply with quote
Joined: 25 Nov 2003 Posts: 8
Interestingly, the games i've seen that make people cry (things like Ico. FFVII) only do so through cutscenes - through conventional cinematics. I've yet to see gameplay alone make me cry, unless said gameplay is very bad.

I suppose I might cry if I became very attached to a Hardcore Diablo 2 character (where, if you die, that's it. You can't restore the character). But I'd have to either be very emotional, or a bad loser to do that.

In most cases, the fact that you die is emotionally underminded by the quickload key. We only ever accept death when it's in a prescribed cutscene. In any other case, we treat death as a failure condition, rather than the exposition of the plot.
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Michael
Posted: Wed Nov 26, 2003 4:50 pm Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 8065 Location: Gent, Belgium
Ico doesn't move me not because someone dies.
It is the (in game) interaction between Ico and Yorda that does it for me. They're such a fragile couple...
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Aubrey
Posted: Wed Nov 26, 2003 6:38 pm Reply with quote
Joined: 25 Nov 2003 Posts: 8
Really? I got a feeling of irritation that the only way to get through the game was to drag this feckless beauty about. She slows you down but she's the key. It's a nice dynamic.

I certainly believe that emotion is possible to evoke through pure gameplay, but since games are interactive, that emotion can never really be prescribed by the designer in the way a fixed cutscene... and even with cutscenes, the audience has the freedom of interpretation. Emotion through game mechanics are possible, certainly, but they're difficult to do, rarely pulled off, and I'd like to see more attempts at it without falling back on the convention of linear, prescripted narrative.
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Michael
Posted: Thu Nov 27, 2003 10:38 am Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 8065 Location: Gent, Belgium
I think that with time interactive media can become more powerful than any other media in evoking and provoking emotions. Of course, like with other media, the audience will have to develop a sensitivity for it.

For the sake of my own social-demographic interest, Aubrey, can you tell where you are from?
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Aubrey
Posted: Fri Nov 28, 2003 12:02 pm Reply with quote
Joined: 25 Nov 2003 Posts: 8
Certainly. Southwest England.
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fook_yu
Posted: Wed Dec 31, 2003 9:48 pm Reply with quote
Joined: 31 Dec 2003 Posts: 69 Location: Canada (Quebec)
I do not cry... but some make me feels lot of emotions. Here I think, mostly, of Syberia! But some game like Counter-strike make me frustrate Razz
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annabelle
Posted: Mon Jan 19, 2004 9:55 pm Reply with quote
Joined: 30 Oct 2003 Posts: 3
Sometimes


Last edited by annabelle on Tue Sep 16, 2008 11:01 pm; edited 1 time in total
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riaz
Posted: Mon Nov 15, 2004 12:51 pm Reply with quote
Joined: 15 Nov 2004 Posts: 1
Michael wrote:
And if not, don't you think they should? At least sometimes?


Though I don't like to admit it. Beyond Good and Evil. Right where the pig dies. DAMN PIG. Now that was a beautifully crafted game. And it didn't sell quite so well. Even though it got rave reviews and everything. I wonder how '8' will fare with that respect. Which leads me to my question to you.

What is the difference between a great gaming (interactive) experience and a commercially viable one.

p.s. I just found out about your game and have read EVERYTHING on the site. I am very impressed with your vision and am excitedly waiting (for 2007) to see what you guys come out with.

- Riaz
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