Author |
Message |
|
Michael |
Posted: Fri Dec 06, 2002 11:02 am |
|
|
Site Administrator
Joined: 07 Jun 2002
Posts: 8065
Location: Gent, Belgium
|
And if not, don't you think they should? At least sometimes? |
|
|
Back to top |
|
Auriea |
Posted: Tue Jun 10, 2003 6:34 pm |
|
|
Site Administrator
Joined: 07 Jun 2002
Posts: 454
Location: at your fingertips
|
YES!
but you knew i was going to say that. |
|
|
Back to top |
|
MarkyV |
Posted: Thu Jul 10, 2003 12:02 am |
|
|
Joined: 09 Jul 2003
Posts: 1
Location: Bucks UK
|
|
Back to top |
|
Auriea |
Posted: Thu Sep 04, 2003 6:02 pm |
|
|
Site Administrator
Joined: 07 Jun 2002
Posts: 454
Location: at your fingertips
|
|
Back to top |
|
Naomi |
Posted: Thu Sep 04, 2003 10:19 pm |
|
|
Joined: 04 Sep 2003
Posts: 2
Location: London, UK
|
Yes, the end of Planescape Torment made me cry.
Other than that I've had a few tears of frustration w/ particular games on occassion. |
|
|
Back to top |
|
Auriea |
Posted: Sun Nov 02, 2003 12:52 am |
|
|
Site Administrator
Joined: 07 Jun 2002
Posts: 454
Location: at your fingertips
|
ah, so you played that game!
i was recently looking for a copy of it.... wonder if i can still find it somewhere ? |
|
|
Back to top |
|
cyberdigitus |
Posted: Mon Nov 24, 2003 5:26 am |
|
|
Joined: 24 Nov 2003
Posts: 18
Location: Belgium
|
Zelda, ocarina of time did. when sarah gives the ocarina to link on the bridge.
very emotive grahics, animation. amazing feel to experience that in a game. |
|
|
Back to top |
|
Aubrey |
Posted: Wed Nov 26, 2003 1:33 pm |
|
|
Joined: 25 Nov 2003
Posts: 8
|
Interestingly, the games i've seen that make people cry (things like Ico. FFVII) only do so through cutscenes - through conventional cinematics. I've yet to see gameplay alone make me cry, unless said gameplay is very bad.
I suppose I might cry if I became very attached to a Hardcore Diablo 2 character (where, if you die, that's it. You can't restore the character). But I'd have to either be very emotional, or a bad loser to do that.
In most cases, the fact that you die is emotionally underminded by the quickload key. We only ever accept death when it's in a prescribed cutscene. In any other case, we treat death as a failure condition, rather than the exposition of the plot. |
|
|
Back to top |
|
Michael |
Posted: Wed Nov 26, 2003 4:50 pm |
|
|
Site Administrator
Joined: 07 Jun 2002
Posts: 8065
Location: Gent, Belgium
|
Ico doesn't move me not because someone dies.
It is the (in game) interaction between Ico and Yorda that does it for me. They're such a fragile couple... |
|
|
Back to top |
|
Aubrey |
Posted: Wed Nov 26, 2003 6:38 pm |
|
|
Joined: 25 Nov 2003
Posts: 8
|
Really? I got a feeling of irritation that the only way to get through the game was to drag this feckless beauty about. She slows you down but she's the key. It's a nice dynamic.
I certainly believe that emotion is possible to evoke through pure gameplay, but since games are interactive, that emotion can never really be prescribed by the designer in the way a fixed cutscene... and even with cutscenes, the audience has the freedom of interpretation. Emotion through game mechanics are possible, certainly, but they're difficult to do, rarely pulled off, and I'd like to see more attempts at it without falling back on the convention of linear, prescripted narrative. |
|
|
Back to top |
|
Michael |
Posted: Thu Nov 27, 2003 10:38 am |
|
|
Site Administrator
Joined: 07 Jun 2002
Posts: 8065
Location: Gent, Belgium
|
I think that with time interactive media can become more powerful than any other media in evoking and provoking emotions. Of course, like with other media, the audience will have to develop a sensitivity for it.
For the sake of my own social-demographic interest, Aubrey, can you tell where you are from? |
|
|
Back to top |
|
Aubrey |
Posted: Fri Nov 28, 2003 12:02 pm |
|
|
Joined: 25 Nov 2003
Posts: 8
|
Certainly. Southwest England. |
|
|
Back to top |
|
fook_yu |
Posted: Wed Dec 31, 2003 9:48 pm |
|
|
Joined: 31 Dec 2003
Posts: 69
Location: Canada (Quebec)
|
I do not cry... but some make me feels lot of emotions. Here I think, mostly, of Syberia! But some game like Counter-strike make me frustrate  |
|
|
Back to top |
|
annabelle |
Posted: Mon Jan 19, 2004 9:55 pm |
|
|
Joined: 30 Oct 2003
Posts: 3
|
Sometimes |
Last edited by annabelle on Tue Sep 16, 2008 11:01 pm; edited 1 time in total |
|
Back to top |
|
riaz |
Posted: Mon Nov 15, 2004 12:51 pm |
|
|
Joined: 15 Nov 2004
Posts: 1
|
Michael wrote: And if not, don't you think they should? At least sometimes?
Though I don't like to admit it. Beyond Good and Evil. Right where the pig dies. DAMN PIG. Now that was a beautifully crafted game. And it didn't sell quite so well. Even though it got rave reviews and everything. I wonder how '8' will fare with that respect. Which leads me to my question to you.
What is the difference between a great gaming (interactive) experience and a commercially viable one.
p.s. I just found out about your game and have read EVERYTHING on the site. I am very impressed with your vision and am excitedly waiting (for 2007) to see what you guys come out with.
- Riaz |
|
|
Back to top |
|
|