{"id":110,"date":"2006-07-24T00:04:06","date_gmt":"2006-07-23T22:04:06","guid":{"rendered":"http:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/?p=110"},"modified":"2006-07-24T00:04:06","modified_gmt":"2006-07-23T22:04:06","slug":"when-the-actor-gets-very-close","status":"publish","type":"post","link":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/?p=110","title":{"rendered":"When the actor gets very close&#8230;"},"content":{"rendered":"<p>The avatar of the player is also driven by Drama Princess. As such, the actor will also go through the selection process filters to find the most interesting opportunities to do. But rather than making the computer pick one of those, we offer the player an interface to perform this task. In theory this could lead to situations where the player wants his or her avatar to interact with a character that is standing right in front of it, but the opportunities to do this don&#8217;t show up because other objects in the environment seem more interesting.<\/p>\n<p>For this reason, the <strong>distance<\/strong> factor should weigh heavier on the selection process if the distance is extremely small. This probably applies to both autonomous actors as player-controlled actors. It&#8217;s a good idea to <em>remove<\/em> obects that are too far away early in the selection process. But we should add conditions that make sure that objects that are <em>very<\/em> close by get <em>VIP treatment<\/em>.<br \/>\nWhen doing the distance check, we could flag objects that are very close to ensure that at least one opportunity offered by this object makes it to the final list. Except when this objects offers no suitable opportunities. Or in <a href=\"http:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/?p=95\">Drama Princess speak<\/a>, the Filter of Condition should not care about this VIP treatment. The Filter of Intimacy should pick the opportunities from this object that match the relationship best. And the Filter of Fondness could be skipped for the VIP object.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The avatar of the player is also driven by Drama Princess. As such, the actor will also go through the selection process filters to find the most interesting opportunities to do. But rather than making the computer pick one of those, we offer the player an interface to perform this task. In theory this could [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-110","post","type-post","status-publish","format-standard","hentry","category-development"],"_links":{"self":[{"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=\/wp\/v2\/posts\/110","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=110"}],"version-history":[{"count":0,"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=\/wp\/v2\/posts\/110\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=110"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=110"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=110"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}