{"id":28,"date":"2006-05-05T14:23:52","date_gmt":"2006-05-05T12:23:52","guid":{"rendered":"http:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/?p=28"},"modified":"2006-06-07T14:27:45","modified_gmt":"2006-06-07T12:27:45","slug":"usage-instructions","status":"publish","type":"post","link":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/?p=28","title":{"rendered":"Usage instructions"},"content":{"rendered":"<p>A character expresses itself through actions. Especially in our games, where there are no words. It also interacts with the world through actions. Equipping the character with a large list of all possible actions would not only be a daunting task design-wise, it may also be excessive in terms of memory-use.<\/p>\n<p>What if all objects in the game world come with a list of actions that you can perform with them? A character could be a perfectly blank slate until it sees a ball and it learns how to kick it. To the viewer, of course, it seems like the character knew all along. Other characters would be the same. When the girl meets a boy, she learns how to kiss. And vice versa. So characters walk around with instructions printed on them for other characters on how to use them. \ud83d\ude42<\/p>\n<p>One problem might be that not all instructions apply to all characters. A ball might say &#8220;Kick me!&#8221; or &#8220;Pick me up!&#8221; A child that passes by would kick it. A school teacher would pick it up. Unless the child is depressed or the school teacher thinks nobody&#8217;s watching.<br \/>\n<em>How do characters choose actions that match their personality and the situation?<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A character expresses itself through actions. Especially in our games, where there are no words. It also interacts with the world through actions. Equipping the character with a large list of all possible actions would not only be a daunting task design-wise, it may also be excessive in terms of memory-use. What if all objects [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-28","post","type-post","status-publish","format-standard","hentry","category-development"],"_links":{"self":[{"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=\/wp\/v2\/posts\/28","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=28"}],"version-history":[{"count":0,"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=\/wp\/v2\/posts\/28\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=28"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=28"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=28"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}