{"id":69,"date":"2006-06-05T23:41:28","date_gmt":"2006-06-05T21:41:28","guid":{"rendered":"http:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/?p=69"},"modified":"2006-06-15T08:34:39","modified_gmt":"2006-06-15T06:34:39","slug":"drama-princess-symposium-evaluation","status":"publish","type":"post","link":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/?p=69","title":{"rendered":"Drama Princess Symposium evaluation"},"content":{"rendered":"<p>This is a little summary of what came out of our <a href=\"http:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/?p=47\">Drama Princess Symposium<\/a> last month.<\/p>\n<p><strong>Certain properties that came up as desirable in autonomous characters:<\/strong><br \/>\n<em>(i.e. things that were assumed to make them seem more believable):<\/em><\/p>\n<ul>\n<li>different personalities<\/li>\n<li>consistent emotions (no unexpected mood swings)<\/li>\n<li>growth, evolution, changes in mood<\/li>\n<li>unique bond with the player and with each other<\/li>\n<li>match between the personality of the character and the function it has in the game as well as the limitations of your software<\/li>\n<li>a layer of interpretation\/translation can help believability (Black &#038; White) as long as it doesn&#8217;t represent the underlying system too directly (Sims)<\/li>\n<li>actions with consequences<\/li>\n<li>some time for the player to develop feelings for the character<\/li>\n<li>various ways of performing the same action (at least for realistic-looking characters)<\/li>\n<li>an avatar on the same level as the characters to help develop feelings for the characters (or alternatively a well defined role such as that of a god in Black &#038; White)<\/li>\n<li>acting on (perceived) moods, opinions or goals<\/li>\n<li>choices that aren&#8217;t just motivated by needs and wishes<\/li>\n<li>activities that player and characters do together<\/li>\n<li>reciprocity: characters returning the affection you invest in them<\/li>\n<li>response of characters to your actions as player (either immediate or delayed)<\/li>\n<\/ul>\n<p><strong>Things that don&#8217;t necessarily seem to be required:<\/strong><\/p>\n<ul>\n<li>intelligence (stupid characters are acceptable)<\/li>\n<li>realistic appearance (matching appearance with sophistication seems more appropriate: stylized behaviour is ok for characters that look stylized)<\/li>\n<\/ul>\n<p>In general, it seems that the players in our symposium didn&#8217;t have any particularly high demands in either graphics or programming. Whether or not they found an autonomous character interesting, depended more or on design consistency and narrative context. They seemed to be perfectly willing to accept limited &#8220;intelligence&#8221; as long as the context was appropriate. So communicating this context seems to be half of the work. Communicating the intelligence of the character itself didn&#8217;t seem very interesting. On the contrary, in general it seemed that obscuring clear communication about a character&#8217;s mood and mind leads to better believability. Vagueness allows for projection and empathy.<br \/>\nWhat did seem to be expected was evolution, growth or change. Both in the character&#8217;s behaviour as in the interaction between the character and its environment, including other characters. A clear impact of the actions of the player on the game environment, seems to be highly desirable.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is a little summary of what came out of our Drama Princess Symposium last month. Certain properties that came up as desirable in autonomous characters: (i.e. things that were assumed to make them seem more believable): different personalities consistent emotions (no unexpected mood swings) growth, evolution, changes in mood unique bond with the player [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-69","post","type-post","status-publish","format-standard","hentry","category-development"],"_links":{"self":[{"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=\/wp\/v2\/posts\/69","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=69"}],"version-history":[{"count":0,"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=\/wp\/v2\/posts\/69\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=69"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=69"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=69"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}