{"id":88,"date":"2006-06-17T11:44:10","date_gmt":"2006-06-17T09:44:10","guid":{"rendered":"http:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/?p=88"},"modified":"2006-06-17T20:47:39","modified_gmt":"2006-06-17T18:47:39","slug":"studying-underacting","status":"publish","type":"post","link":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/?p=88","title":{"rendered":"Studying underacting"},"content":{"rendered":"<p><img decoding=\"async\" src=\"http:\/\/www.movieactors.com\/freezeframes22\/bogart.jpeg\" alt=\"Bogart &#038; Bacell in Key Largo\" ALIGN=\"left\" STYLE=\"MARGIN-RIGHT:10px\" \/><\/p>\n<p><em>Perhaps underacting is a form of stylisation that can help us limit the amount of hand-crafted character animations that we need. For this purpose, I studied Humphrey Bogart&#8217;s and Lauren Bacall&#8217;s acting in Key Largo with the sound off.<\/em><\/p>\n<p>Here&#8217;s some observations that don&#8217;t necessarily apply to underacting as such but perhaps to human behaviour in general.<br \/>\n<BR CLEAR=\"all\"><br \/>\nA very inspiring thing regarding idle behaviour -which came up a few times before in this journal- was that I noticed that an real actor doesn&#8217;t have a neutral pose. He does a certain motion and then freezes in the end pose of this movement. Later he does another motion that ends in another pose.<\/p>\n<p><em>This could be translated to virtual actors if, rather than blending out of and into a neutral stance in between actions (which most games, including The Endless Forest, default to), at the end of an action, an idle animation is played that pauses in a certain pose (with a loop for subtle motion so the characters don&#8217;t look frozen). Then when another action is chosen, the idle motion continues to play to its end while the action animation blends in. In theory, there would still be a neutral stance at the end of the idle motion and at the beginning of the action, but it would disappear in the transition, or at least be displayed only for a very short time.<\/em><\/p>\n<p>Walking speed is used for expression: slowing down means attention, speeding up means enthusiasm or urgency.<\/p>\n<p><em>In 8 and in The Endless Forest, the character walks fast if the target is far away and slow if it is closeby, thus ignoring the expressive potential of walking speed.<\/em><\/p>\n<p>When something happens, e.g. when someone talks to the actor, the actor&#8217;s body does not respond immediately. He sits there motionless and we think he&#8217;s listening. Only a little later does he turn his head towards the event.<\/p>\n<p>When a third person arrives, the actor looks at her and steps back a little to make room for her in the circle of the conversation.<\/p>\n<p>When the actor looks down briefly during an interaction, it expresses thought or (mild) embarassment.<\/p>\n<p>When an actor stays in the same pose while another is talking, he seems to be listening, even if he doesn&#8217;t look at the other. In fact, not looking seems like he&#8217;s listening more intently.<\/p>\n<p>When several actors are in a scene, the viewer pays attention to the one who does the action, more or less ignoring all the others.<\/p>\n<p>Bogart almost never holds his head straight. It&#8217;s always a little cocked. At least when he&#8217;s sitting or standing still.<\/p>\n<p>When a woman touches her hair in the company of a man, it expresses romantic interest.<\/p>\n<p>An actor can be standing still until he is spoken to. Then he moves into another pose (hands in back, e.g.).<\/p>\n<p>When a shock happens, the actor changes pose as well.<\/p>\n<p>When the actor is still in a pose and wants to move, he will first look elsewhere.<\/p>\n<p>The actor stands still when listening and wobbles when talking, especially when starting to talk.<\/p>\n<p>Just staring at somebody without moving and without facial expression expresses hatred. When the eyes are wide open, it expresses aggression.<\/p>\n<p>Unrelated to actors but interesting nonetheless: a slow ventilator expresses heat. \ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Perhaps underacting is a form of stylisation that can help us limit the amount of hand-crafted character animations that we need. For this purpose, I studied Humphrey Bogart&#8217;s and Lauren Bacall&#8217;s acting in Key Largo with the sound off. Here&#8217;s some observations that don&#8217;t necessarily apply to underacting as such but perhaps to human behaviour [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-88","post","type-post","status-publish","format-standard","hentry","category-development"],"_links":{"self":[{"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=\/wp\/v2\/posts\/88","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=88"}],"version-history":[{"count":0,"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=\/wp\/v2\/posts\/88\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=88"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=88"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tale-of-tales.com\/DramaPrincess\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=88"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}