If you have any questions about “8” please feel free to send us a message or share your thoughts on our game design forum.


When will the game be released?

Why is the game called “8”?

When will a demo be available to the public?

How come the main character of the game is deaf-mute?

If “8” is non-linear and it does not use any language, how can it be narrative?

I have read somewhere a list of game features that goes like "no competition, no guns, no dying, no game over, no levels, no boss rounds, no scores, no saving, no canned storylines, no bleak personalities, no buttons, no menus, no icons, no words, no motion sickness, no pseudo-realism, no cartoons, no pre-rendered backgrounds, no more superficial juvenile games, no pre-chewed plots". Don't you think this is a little bit arrogant?

If so many game conventions are missing from “8” (no competition, no game over, no levels, no scores, no saving, no menus), how can it be anything but a boring interactive movie?

What games category does “8” fall into? Is it an adventure game?

How is “8” inspired by fairy tales?

Why does it take so long? And why are you advertising it already

What technology are you using?

What are the system requirements?

Who has worked on “8” so far and how long did it take to get where you are now?

Why did you choose orientalist painting as a source of inspiration? Isn't it awfully kitschy? And if not at least politically incorrect?

Who will publish “8”?